Guild War Team Guide

By ยท Updated

Defense-first team archetypes for Guild War, with backline, frontline and pet options for each.

This guide prioritizes defense team composition (drawn from the Southeast Asia server meta via the community sheet). Attack teams are harder to prescribe, but the same archetypes and a few principles carry you.

Attacking principles

  • Versus Speed comps (usually Attack/Magic cores): aim to outspeed - especially against Vanessa, Nia or Skuld - or bring a team that can eat the damage and sustain through it.
  • Versus CC-heavy teams (which usually have low damage): counter with a full sustain team with high Effect Resistance and win on HP.
  • Sometimes a mirror beats a mirror - e.g. Wukong versus Wukong.
  • Respect special effects - Execution, HP Alteration and similar conditions dictate your positioning and stat spread.
  • Gear notes below are general recommendations; guilds often run more strategic sets on instruction.

Team 1 - Physical

Core: Dellons or Lu Bu with the Eirin pet. Backline options: Lu Bu, Teo, Orkah. Frontline options: Karl Heron, Randgrid, Amelia, Branze & Bransel, Kagura. Alternate pets: Yu, Yorang, Jeo, Sherry.

Team 2 - Magic

Core: Skuld or Freyja (Melia on speed builds) with Yorang or Yeonji. Backline: Rin, Silvesta, Freyja, O'Mok. Frontline: O'Mok, Reginleif, Rin, Diaochan. Alternate pets: Yu, Jeo, Note.

Team 3 - Universal (Sun Wukong)

Core: Sun Wukong with Ruu. Backline: Elysia, Gelidus, Ace. Frontline: Radgrid, Hellenia. Alternate pets: Yu, Karam, Pike, Paragon.

Team 4 - Tank (Pallanus)

Core: Pallanus with Karam. Backline: Clemyth, Alice. Frontline: Radgrid, Rudy, Hellenia, Clemyth, Aragon. Alternate pets: Jeb, Pike, Yu, Hellepin.

Team 5 - Universal (Aris)

Core: Aris with Pike. Frontline: Rudy, Spike, Rook, Clemyth. Alternate pets: Jeb, Hellepin, Paragon.

Team 6 - Death

Core: Mist with Merparrow. Backline: Gelidus, Kris, Rosie. Frontline: Knox, Aquila, Rosie, Gelidus, Trude, Radgrid, Rudy. Alternate pets: Kree, Nikki.